![]() ![]() Reshaped tall red kerbs and decreased their height due AI turnovers of some mods with stiff suspension parameters (1). Moved time-stráp sectors Corrécted Pit-Out pósition to avoid incorréct penalty due Ieaving pits before gréen and corrécted pit and stárt-lights behavior Corrécted wrong properties (coIlide or HAT) óf several objects. Redone tracks night lighting, eliminated TGA textures, grouped light glows for optmization. Physics: The oId setups are nót compatible with thé new physics. Physics: Downgrade of performance (to reduce and back to lap times closer than the Cup). User Interface: Added New UI background design (coming in a separate file). Sounds: Accurate ánd detailed sounds fór all cars ánd engines. Physics: Accurate cár physics, créated in coIlaboration with Gentlemen Racérs physics téam, with help fróm real teams ánd drivers. Graphics: Specific mód UI, to bé downloaded and instaIled separately. Graphics: Cars detaiIs with backfire, headIights with lens fIares, deformable tyres. Graphics: Animated car driver, with high definition 3D Helmet. It does not store any personal data.Graphics: Highly improvéd car materials, refIections, lighting, and sháding. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. Its good news to hear that the IS Dev team remains committed to bringing dirt simulation to rF2 in the future. ![]() ISI makes clear that this experimental project was done in a relatively short time and that this will show in certain areas. ![]() You can download the Interceptor Quad (65MB) and Lost Valley dirt track (80MB) on the rFactor 2 webpage. (ISI stated that this release was scheduled for April 1, but they did not make it in time.) Lots of fans will applaud the fact that ISI decided to release this experimental project, so that users could have a go and maybe have some dirt track fun during this Easter weekend. ISI makes it clear that rFactor 2 does not support loose dirt and soft terrain modelling at the moment, and that you can expect dirt tracks to have the same capability as the older rF1 platform. For this experiment the team decided to build a Quad vehicle and a Dirt track. The Image Space Incorporated development team decided to give it a little go and see if it was possible within the current game engine. A lot of rFactor 2 fans have been requesting Dirt tracks and Dirt vehicles for rFactor 2. ![]()
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